![]() With the export/import method of OBJs you get an option in the Morph Loader Pro that is called Reverse Deformation that will remove the pose that may also been baked into the morph shape you try to sculpt.Īlso in Daz Studio go to the Joint Editor tool and use Memorize Figure Rigging that can cause issues if you haven't already done after adjusting the bones/rigging. I guess the issue you have comes from the posed rope that you send to ZBrush and then if you send it back to DazStudio the morph will include the posed shape resulting in this extreme warping. Once you are done with the morph export the OBJ out of ZBrush and load it as a morph into Daz Studio with the Morph Loader Pro. Instead export an OBJ out of Daz Studio and import it into ZBrush. ![]() ![]() To exclude different sources of issues I would skip using GoZ to send the rope to ZBrush.
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